Tuesday, March 13, 2007

Can you feel the Force?

Star Wars The Force Unleashed

Star Wars The Force Unleashed

Star Wars The Force Unleashed

Back in the good old days, Lucasarts used to put their talents to proper use and made excellent games like “Indiana Jones and the Fate of Atlantis”, “Day of the Tentacle” and “Monkey Island.” In particular, they made some stonkingly excellent Star Wars games like “Tie Fighter” and “Dark Forces.” However, let’s be brutally honest, they have constantly and disappointingly produced nothing but total crap for most of the last ten years or so, which is why these latest images have me salivating at the mouth! Currently in production, “The Force Unleashed” is Lucasarts’ next-gen Star Wars game and all reports to date seem to be very encouraging. Not only do you get to play as a particularly nasty Sith badass tasked with carrying out Darth Vader’s rather nefarious bidding, Lucasarts have added some new next-gen technologies into their game engine that should result in a far more rewarding experience.

First up is Digital Molecular Matter (DMM), which when heaped on the top of the by now passé Havok Physics allows you to break and destroy things like never before in a gaming environment, basically allowing you to be a totally psychotic destructive bastard, particularly when combined with your Force powers. Break things, smash things, telekinetically rip things apart and throw other characters through walls and generally cause sheer mayhem. Also on offer is Euphoria, a new behavioural simulation engine that allows in game characters to react and behave in a non-scripted, non-predetermined manner, thus allowing them to respond more naturally to your actions. What this essentially means is that when you act like a scary badass motherfucker, like suspending someone in mid-air while simultaneously crushing and electrocuting them before exploding them into a million little pieces, other in game characters will quite quickly get the message and practically wet themselves if you even look in their general direction.

Make believe that your victims are your really annoying boss and I’m sure you’ll enjoy developing many strange and gruesome ways of terminating their in-game existence after a stressful day at work. Of course not my boss you understand as he’s actually pretty decent and might quite possibly be reading this.

Lucasarts Star Wars

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